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When planning your migration, you find out that some members of the network management team will need to be able to manage all network components, but other team members will only need read access. What mechanism should you use to control this?
Refer to the Mountkirk Games case study for this question: https://services.google.com/fh/files/blogs/master_case_study_mountkirk_games.pdf
As a cloud architect, your task is to deploy Virtual Private Cloud (VPC) Service Controls for Mountkirk Games. The objective is to allow developers to utilize Cloud Shell while ensuring they do not have unrestricted access to managed services. It is crucial to find a balance between these conflicting goals while considering the business requirements of Mountkirk Games. What steps should you take in this scenario?
How would you design a solution for running a large-scale, multi-cloud, and secure disaster recovery plan for a global enterprise, considering the requirement for real-time data replication, low recovery time objective (RTO), and the ability to handle multiple TBs of data from multiple locations?
Introductory Info Company overview -
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They have recently started expanding to other platforms after successfully migrating their on-premises environments to Google Cloud.
Their most recent endeavor is to create a retro-style first-person shooter (FPS) game that allows hundreds of simultaneous players to join a geo-specific digital arena from multiple platforms and locations. A real-time digital banner will display a global leaderboard of all the top players across every active arena.
Solution concept -
Mountkirk Games is building a new multiplayer game that they expect to be very popular. They plan to deploy the game's backend on Google Kubernetes Engine so they can scale rapidly and use Google's global load balancer to route players to the closest regional game arenas. In order to keep the global leader board in sync, they plan to use a multi-region Spanner cluster.
Existing technical environment -
The existing environment was recently migrated to Google Cloud, and five games came across using lift-and-shift virtual machine migrations, with a few minor exceptions. Each new game exists in an isolated Google Cloud project nested below a folder that maintains most of the permissions and network policies. Legacy games with low traffic have been consolidated into a single project. There are also separate environments for development and testing.
Business requirements -
Support multiple gaming platforms.
Support multiple regions.
Support rapid iteration of game features.
Minimize latency.
Optimize for dynamic scaling.
Use managed services and pooled resources.
Minimize costs.
Technical requirements -
Dynamically scale based on game activity.
Publish scoring data on a near real-time global leaderboard.
Store game activity logs in structured files for future analysis.
Use GPU processing to render graphics server-side for multi-platform support.
Support eventual migration of legacy games to this new platform.
Executive statement -
Our last game was the first time we used Google Cloud, and it was a tremendous success. We were able to analyze player behavior and game telemetry in ways that we never could before. This success allowed us to bet on a full migration to the cloud and to start building all-new games using cloud-native design principles.
Our new game is our most ambitious to date and will open up doors for us to support more gaming platforms beyond mobile. Latency is our top priority, although cost management is the next most important challenge. As with our first cloud-based game, we have grown to expect the cloud to enable advanced analytics capabilities so we can rapidly iterate on our deployments of bug fixes and new functionality. Question Mountkirk Games wants you to secure the connectivity from the new gaming application platform to Google Cloud. You want to streamline the process and follow
Google-recommended practices. What should you do?
Refer to the EHR Healthcare case study for this question: https://services.google.com/fh/files/blogs/master_case_study_ehr_healthcare.pdf
The sales employees of EHR work remotely and travel to various locations for their job. These employees require access to web-based sales tools located in the EHR data center. EHR has made the decision to retire their existing Virtual Private Network (VPN) infrastructure, necessitating the migration of the web-based sales tools to a BeyondCorp access model. Each sales employee possesses a Google Workspace account, which they utilize for single sign-on (SSO) purposes. What should you do?
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